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Old Feb 10, 2008, 02:10 AM // 02:10   #21
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If you want to use a lot of energy based melee attacks, you need derv or assassin, thats more of their area of expertise. Most good war builds get their power from adrenal, and hardly rely on energy.

Last edited by FlamingMetroid; Feb 10, 2008 at 02:18 AM // 02:18..
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Old Feb 10, 2008, 02:10 AM // 02:10   #22
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Yea too bad you don't have factions.... Hundred blades is the only elite there for swords... In this case id advise you to use an axe instead..
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Old Feb 10, 2008, 02:23 AM // 02:23   #23
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Quote:
Originally Posted by Thorondor Port
Id say completely ignore the post above me because that bar would be total crap.
lol, I wondered how long it would take to get a response like that - not very.

Anyhow, it was just meant to be an example of dividing skills between energy and andrenal based - too many energy based and you'll run out. Balance the energy skills, which you use at the start, with some adrenal follow-ups and your energy should be restored by then to start the sequence over again.
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Old Feb 10, 2008, 02:28 AM // 02:28   #24
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http://www.pvxwiki.com/wiki/Build:W/...ve_PvE_Soldier

that'll prolly be one of your best bets for a core-prophecies only war build, using regular res sig, and putting in an IAS or run skill for soldier's.
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Old Feb 10, 2008, 02:28 AM // 02:28   #25
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Quote:
Originally Posted by free_fall
lol, I wondered how long it would take to get a response like that - not very.

Anyhow, it was just meant to be an example of dividing skills between energy and andrenal based - too many energy based and you'll run out. Balance the energy skills, which you use at the start, with some adrenal follow-ups and your energy should be restored by then to start the sequence over again.
You could have used a good build as an example though, I don't see much point in using a useless build as an example.

Godmode is a good example though, as it's basically unstoppable in PvE, and it actually does have a 4-4 split in energy/adr skills. The number doesn't matter so much as what they cost, what they do, and how often they're needed. You unload ~15 energy at the start of a fight, but you won't need to use energy again until the next fight or 45 seconds later when FGJ recharges (in long fights).
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